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Staff Inference ML Runtime Engineer @ Cerebras Systems

Cerebras Systems

San Francisco, CAOn-siteFull-time$180k – $280k / year

About this role

Software Engineer, GPU Inference @ Cerebras Systems - Back to Cerebras Systems’s Job Listings Software Engineer, GPU Inference Location US and Canada Offices Employment Type Full time Department Software Cerebras Systems builds the world's largest AI chip, 56 times larger than GPUs. This architecture allows Cerebras to deliver industry-leading training and inference speeds; over 10 times faster than GPU-based hyperscale cloud inference services. This order of magnitude increase in speed is transforming the user experience of AI applications, unlocking real-time iteration and increasing intelligence via additional agentic computation.Cerebras works with the leading model labs, global enterprises, and cutting-edge AI-native startups. OpenAI recently announced a multi-year partnership with Cerebras, to deploy 750 megawatts of scale, transforming key workloads with ultra high-speed inference. About the Role Cerebras is building a new generation of disaggregated AI inference systems that combine GPU-accelerated prefill with ultra-fast decode on the Cerebras Wafer-Scale Engine. We are hiring a Software Engineer to productionize and optimize our GPU serving stack, working across our custom inference APIs, the vLLM serving runtime, the AMD ROCm software stack, and rack-scale AMD GPU infrastructure, to make this new serving path reliable, numerically correct, observable, and exceptionally performant. You will write production code, establish operational practices for a new accelerator fleet, and drive improvements in time to first token, throughput, tail latency, and capacity efficiency. This is a hands-on role requiring deep debugging and optimization across application, runtime, distributed systems, and hardware layers. Responsibilities Productionize the GPU inference stack. Design, build, deploy, and maintain the complete GPU prefill path, spanning API services, model-serving workers, vLLM, PyTorch, ROCm, GPU nodes, networking, and rack-sca

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